One, you can’t play any games that require detached Joy-Con controllers, like the fighting game Arms or the Labo line of DIY cardboard contraptions, out of the box. Whereas the original Switch had detachable Joy-Con controllers, on the Lite, they’re built right in. A Nintendo Account, which is necessary for pretty much every online-enabled aspect of using the Switch, including buying digital games in the eShop or playing multiplayer via Switch Online.įinal tally: one mandatory agreement and one optional agreement.Īside from the scaling down, the biggest change is the controls.There is also one optional thing you need to agree to if you want to get the most out of the device: While some of those are optional, you won’t be able to proceed through the process until you accept the EULA. You will be forced to agree to it when you first boot up your Switch and go through the set-up process, inputting things like language, date, and your location. Nintendo’s end-user license agreement.To use the Nintendo Switch Lite, as well as the original Switch, there’s one mandatory thing you need to agree to: But we started counting exactly how many times you have to hit “agree” to use devices when we review them since these are agreements most people don’t read and definitely can’t negotiate. It’s impossible for us to read and analyze every single one of these agreements. But what remains is, in many ways, an improvement on the original.Įvery smart device now requires you to agree to a series of terms and conditions before you can use it - contracts that no one actually reads. In order to get that smaller size and price point, Nintendo had to cut out key features, most notably the detachable controls, built-in rumble, and the ability to connect to a television set. There are obvious things about the Switch Lite that are demonstrably worse than its predecessor. I tested a lot of different kinds of games and generally had to recharge every four or five hours. That’s proved largely true during my time with it so far. It also runs the exact same, fairly basic operating system as the base Switch, and Nintendo says it has three to seven hours of battery life. (Though, if you thought the lack of detachable controllers would mean Bluetooth headphone support, you’re out of luck). The controller layout is largely the same, and it has the same slots for game cards and a microSD card. It’s extremely light, at a minuscule 0.61 pounds, so it’s a lot easier on your arms if you want to play some Zelda in bed. The Switch Lite clocks in at 3.6 inches high, 8.2 inches long, and 0.55 inches deep. It has a 5.5-inch touchscreen, compared to the original’s 6.2-inch display, and it’s overall much tinier. With the Switch Lite, the company has proved something very different: it can still build one hell of a handheld.īuy for $199.96 from Walmart Buy for $199.99 from Google Shopping Buy for $199.96 from AmazonĪt its most basic, the Switch Lite really is just a smaller Switch. With the original Switch, Nintendo proved that games didn’t have to be designed around hardware, and that with the right device, you could enjoy the same game in a variety of places and situations. It’s designed exclusively for playing in handheld mode. It’s a smaller and cheaper version of the device that cuts out a core feature: you can’t hook up a Switch Lite to your TV. Now things have come full circle with the $199 Switch Lite, which hits stores starting on September 20th. Considering how demanding a hobby this can be, it was a freeing notion. For many people, myself included, this allowed them to play games on their own terms, wherever and whenever they were able. There was no division between console games and portable games. It was a tablet you could play wherever you wanted but also slide into a dock to play games on your television. In 2017, it took that idea in a different direction with the Switch, which blurred the line between a traditional handheld and a home gaming console. It’s a company that understands gaming on the go. From the groundbreaking Game & Watch to the original Game Boy brick to the strangely enticing dual-screened DS, Nintendo has always made hardware you want to hold in your hands and play with. Perhaps the most enduring is that the company knows how to make a great portable gaming experience. Ever since it entered the world of video games, a few things about Nintendo have remained consistent.
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